2011
09.03
In news

Thanks to everyone for your support leading up to and during the half marathon! The last 4 ks were pretty exhausting, but it all went pretty well :) I finished in 2h13m and raised $1000 for the UNHCR thanks to all of your awesome contributions. Thankyou so much! For a few weeks, it’ll still be possible to make donations here.

Next year I’m planning on finishing in under 2 hours – so please keep on my back about training! Now, back to VFX…

2011
08.15
In news

Hey all!

I discovered I can run a half marathon, for real! :-D So I decided to do the City to Surf this year. Please help out by sponsoring me, all funds go to UNHCR – definitely timely given what’s going down in the horn of Africa :(

I’ve added a donate box to the side bar —>

Please help it out! As I write I’ve only just added it and it’s on $0. Looks a little sad :(

2011
08.05

A painting of an eye using a Wacom and PS. Took roughly an hour :)

Photoshop eye painting

 

A video breakdown:

2011
04.26

Big thanks to Mel Branson for being a part of it, and to Kathy and the Hudsons for sharing their story. You can view Mel’s documentary here: http://vimeo.com/22683157Highly recommended.

My latest production for my masters, a little different for me – my work is usually effects-heavy!

2011
03.29

The first main test render from the render farm at SAE Qantm Perth, hurrah! Took about 2 hours to assemble the scene from scratch, 9 minutes to render. Will look at upping the quality further in the next version…

2011
03.29

Shot video produced for my Masters, unit CMNS6040. The brief was to create a short doco on the theme “two or three things about me”. Much thanks to Jerrem and Mel for help with some of the camera work!

2011
03.23

Dan Moller – Redefining Music Video

An essay on the inadequacy of existing definitions of Music Video with a proposed new definition to better represent the current state of the art.

2011
01.01

The first creative short I’ve made in a long time! It was produced as assessable work for my Masters. It’s a little rough around the edges and there’s plenty I would like to fix up, but considering time constraints (5 weeks from start to finish) I think it turned out pretty well! I’m happy to leave it as is, see how it’s received (let me know!) and work on another one.

2010
08.13

A present for the delightful Mary, all made with delicious CG earthworms :-D

2010
08.07

Latest model – Snail! Pretty happy with this one!

The shell texture is all completely procedural (one big mathematical formula), the form of the shell is also based on a maths. Magics. Snail skin texture created in mudbox, assembled in Maya and reassembled for 3ds Max, Lightwave, Cinema 4d and Softimage. Rendered in Mental Ray, a little spit and polish in Photoshop.