Yearly Archives: 2010

SuperSnail

Latest model – Snail! Pretty happy with this one!

The shell texture is roughly 95% procedural, and most of the shell topology was generated by a quick bit of code I wrote in Melscript. Magics. I created the snail skin texture in Mudbox, assembled it all in Maya and also generated output versions for 3ds Max, Lightwave, Cinema 4d and Softimage. It’s rendered in mental ray, with a little spit and polish in Photoshop.

VFX Class tutorials

Two test comps from various classes I’ve been teaching – mostly focussing on 2D approaches in AE.

First one, Todd:

Mostly used to demo working with green screen footage and 2D plates, also incorporating “video plastic surgery” – distortions tracked back onto the face, various effectsy and nice-ening bits and pieces in the BG and FG.

Second, South Perth getting nuked:

Starting off with dodgy DV footage, using matchmover and the 3d functions of photoshop to bring tracks and skydomes into AE. Novel approach! Makes it easy for students to pick up the basics, without having to push them up the steep end of the 3D learning curve. Complete sky replacement, lots of other post effects like the lens flare, rays, heavy vignette, nuke sourced from archival footage, a warp etc…

Image play

I’m always churning out little visual experiments but few of them tend to see the light of day! I must remember to post them up more often, like this one (please don’t watch this if you’re epileptic, just in case!):

You might call it an “analogue rotoscope in acrylic”. Designed to test a contrast of simple form, movement, hue and tone. I started with a 3D animation, printed out each frame and painted over them. I deliberately balanced the colours to be tonally very similar, which gives it an odd dazzling effect.

Ol’ reel

My old visual effects demo reel – which I will eventually get around to updating, I promise!

In the majority of shots I handled most or all of the 3D and effects work, with much of the compositing by David Kenyon. The benefit of a small industry like Perth is you get to handle much more of the pipeline!

Projection Mapping

Test mapping using my car and Jerrem‘s bike. The section with my car uses a digital double with lights and deforms that feed out live to layer over the real car. The part with Jerrem’s bike uses a 2D approach, where masks have been painted over sections and are being mixed live in VJ software.

Climbing Mountains

My brother organised a little mountain climbing expedition, which of course I couldn’t resist. It took us two days to get to the top of Mt Kinabalu in Borneo (4095m, a little under half the height of Everest, haha). I took this time lapse at Gunting Lagadan hut (3323m) where we stayed the first night. I was woken at 2am by a thunderstorm, which I then watched for a while, looking down onto it from my dorm window.